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CHARACTER INFO
NAME
INFO
REQUIREMENTS
PICTURE
Action Boy Each rank of this Perk will add an additional Action Point to your character’s total number of APs that you can spend each combat turn Agility 5, Level 12
Adrenaline Rush When your character’s current Hit Points (HP) drops below 50% of her maximum HP, she gains +1 to Strength. This can raise your character’s Strength to a maximum of 10. Lasts until the end of the current combat. Strength 1 to 9, Level 6
Awareness This Perk gives you more information when you Examine a critter. You can see their exact amount of hit points, and what weapon they are armed with (if any.) Perception 5, Level 3
Better Criticals The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit. Perception 6, Luck 6, Agility 4, 
Level 9
Bonus HtH Attacks Your character can make more hand-to-hand or melee style attacks per combat turn with this Perk. The AP cost to use a HtH or melee attack is reduced by one. Agility 6, Level 15
Bonus HtH Damage With this Perk, your character does more damage when using HtH or melee attacks. Each attack does +2 points of damage for each rank of this Perk. Agility 6, Strength 6, Level 3
Bonus Move For each rank of this Perk, your character can move an additional two hexes per turn of combat. The first hexes moved each turn cost no APs. At the first rank, your character would have to move three hexes just to be charged one AP. Bonus Move APs show up as yellow lights on the interface bar. Agility 5, Level 6
Bonus Ranged Damage Your character does +2 points of damage per round fired with ranged weapons, for each rank of this Perk. Agility 6, Luck 6, Level 6
Bonus Rate of Fire This Perk allows your character to shoot a little faster. Each ranged weapon attack costs one AP less to perform. Agility 7, Intelligence 6, Perception 6, Level 15
Cautious Nature This Perk increases Perception by +3 in random encounters to determine how far away your character starts from hostile critters. Perception 6, Level 3

 
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